![]() If RA input lag is consistently within 100ms I think that makes it acceptable for most everyone, and not far off from real hardware in some cases. I speculate that the relationship between how fast a human can process and react to what it on screen, and to what degree a person can experience and appreciate input lag, is probably a more complicated and nuanced topic. This also includes lag spikes that may occur. Hamachi (and other methods) or a port forward is required. Human reaction time to a visual stimulus is between 250-190ms on average, with as few as 1 in 1,000 individuals possessing a sub 100ms reaction time. Snes9k Mednafen : bsnes core ZSNES Mesen S: Mesen S has a netplay feature, available by going to Tools -> Netplay. Input lag averages 5 frames in every test. Unfortunately, using the raw input driver seems to have no benefits over xinput or dinput in his testing. Using glsl shades does NOT introduce input lag. Using the highly intensive shaders like CRT Geome and CRT-Royale, he noted every test run was within margin of error. In a more recent post, Brunnis compared the difference between running emulators with or without shaders. Worst case scenario for Higan is 7.9 frames input lag. This means that in the best case scenario an emulator is within 1 frame of the real hardware, with a 66.8ms-100.2ms input lag range, with 5 frames being the average (83.57ms).įor reference, streetfighter 5 has 6.5 frames of input lag, and previously had 7.9 frames of input lag on the PS4.Ĭompared to Higan standalone, retroarch run a lot smoother and has as much as 3 frames less input lag. Input lag in retroarch is between 4-6 frames (this with vysnc enabled) using BSNES accuracy and GPU hard Sync and no frame delay. In any event, input lag on a real hardware exists. I have read elsewhere that input lag on real consoles generally range from 2 to 3 frames typically, with Yoshi's Island (the test game) being a bit higher than average. To summarize:Ī real SNES running on a CRT telivision has an input delay of about 3.6 frames, or about 60ms. He takes the time to test multiple configurations of hardware and OS and his results are fascinating. I play through retroarch and when the hard sync gpu cpu option is enabled I get zero measurable lag in the 240p test suite, comparable to using an actual crt. He has done some valuable testing on the existence of input lag on real hardware vs emulators. If you’re playing on emulator the best latency is going to be from daemonbyte adapters using an OEM controller. ![]() I was looking through Brunnis thread in the liberito forums. Yeah the problem is likely the inaccurate nature of the emulator itself.
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